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Pirate's toolkit is no longer available at all. Please visit http://www.vendetta-online.com/x/msgboard/9/19129
vo, once a game, has become a bit pusher's dick length contest.
31337 script kiddies rejoices.
n00bs, make friends and there might be hope.
31337 script kiddies rejoices.
n00bs, make friends and there might be hope.
Why thanks upper case. I'd love to get into a philosophical debate about lua addons ruining the community, but I don't really have time right now.
Though, my point would pretty much boil down to "if I was participating in a 'bit pusher's dick length contest', I wouldn't have made these scripts publicly available and instead have only given to close friends and confidants. Instead, my tools are your tools, if you so desire."
Though, my point would pretty much boil down to "if I was participating in a 'bit pusher's dick length contest', I wouldn't have made these scripts publicly available and instead have only given to close friends and confidants. Instead, my tools are your tools, if you so desire."
it's not about your particular tools wich you've graciously provided, in true open source fashion, to others.
it's about those scripts that are now possible that wont become public.
and the noobs that'll get served by public and non-public add-ons. n00bs have it hard already. they dont need these kinds of scripts in the hands of pk whores.
if only there was a sandbox.
it's about those scripts that are now possible that wont become public.
and the noobs that'll get served by public and non-public add-ons. n00bs have it hard already. they dont need these kinds of scripts in the hands of pk whores.
if only there was a sandbox.
There is, and these tools are made with the toys in that sandbox. Do you remember when I had my own set of teleportation scripts kicking around?
There isn't much that you can write with the lua that will give you a tangible combat edge against someone without the same script. What we have now are tools to format data in ways that are easier to digest for players.
Edit: You can also repair yourself when you dock, I guess. If that's somehow a combat advantage.
There isn't much that you can write with the lua that will give you a tangible combat edge against someone without the same script. What we have now are tools to format data in ways that are easier to digest for players.
Edit: You can also repair yourself when you dock, I guess. If that's somehow a combat advantage.
are these for PC or Mac? or are they non specific?
Non specific.
My opinion is that I'm glad this avenue is open to us to use. Truthfully, I was a few days away from another 6 month leave of absense when the lua hit the fan. Gives us geeks something more to do. Now I just have to learn how it all works. :)
I'm using this only for the autojump, precise health and makefriends. The flash thing sounds annoying and I find that manual cfire is much more useful than bound cfire.
But I have one complaint mainly about the precise health thing: I find this very useful but the problem is thatt in pve against HACS, Queens or Levis or anything else with shields, the shield bar is gone... It would be really nice if there was a fix for this, tho....
But I have one complaint mainly about the precise health thing: I find this very useful but the problem is thatt in pve against HACS, Queens or Levis or anything else with shields, the shield bar is gone... It would be really nice if there was a fix for this, tho....
As far as PreciseHealth goes, I wasn't able to test it with shields. Tonight I'll add in support for showing them and also a shield percentage indicator. If you could post somewhere where I can find something with shields to help test things out, that would be excellent. If not, I'll just make up a mission on the test server and use that.
And not to knock your love of wearing out two buttons, but the cfire script supports chainfire with and without delays. Without delays it just cycles through the weapons with one button. I personally use the without delay bit, it gives me better control over rocket placement and timing without using up three buttons on my joystick.
And not to knock your love of wearing out two buttons, but the cfire script supports chainfire with and without delays. Without delays it just cycles through the weapons with one button. I personally use the without delay bit, it gives me better control over rocket placement and timing without using up three buttons on my joystick.
/lua cfire.open() does nothing to me -> lua unknown command
and
alertmachine just creates a window with lua errors in it.
mf perfoms great the other stuff i'll test l8er.
and
alertmachine just creates a window with lua errors in it.
mf perfoms great the other stuff i'll test l8er.
On gentoo64, I get the following error:
attempt to index global 'ufuncs' (a nil value)
attempt to index global 'ufuncs' (a nil value)
Hrm, that's odd Drazed(you aren't the only one with that problem, and the other person is on linux as well). The folder ufuncs is in(AAAufuncs) is named that way because otherwise it doesn't load first on my platform(Windows). /addons/AAAufuncs/main.lua *needs* to be loaded before anything else or nothing works.
Shaded: If you could tell me what those errors are, I might be able to fix them. Please also include what OS you are on.
Edit: I'll see what I can do about loading order issues.
Shaded: If you could tell me what those errors are, I might be able to fix them. Please also include what OS you are on.
Edit: I'll see what I can do about loading order issues.
You know about "require", don't you?
Also, keep in mind that when your addon gets loaded the first time, VO's dofile() will look in your addon folder, ./addons/MakeFriends for example, but when when you do dofile() on your main.lua from the console to reload your addon, it'll look in the VO folder.
Apparently I don't, a1k0n! Oops.
Firsm: that's already taken care of.
Edit: Now I know about Require(), fix(es) coming soon as I slap it in.
Edit2: Or not.
Firsm: that's already taken care of.
Edit: Now I know about Require(), fix(es) coming soon as I slap it in.
Edit2: Or not.
require() won't like your reload command, that's why I'm not using it :p
Actually, require() won't load anything because someone forgot to export LUA_PATH and _LOADED. :/
I could make it work with the reload commands, no problem, if it would work in the first place.
I could make it work with the reload commands, no problem, if it would work in the first place.
Hey
AlertMachine used to provide stats like faction liking, hull, and distance every time, for all bandits. No matter how far.
Now, since the new 1.7.36 release, it doesn't work right for bandits outside of radar range. They are listed as unknown distance, 1% hull, and unknown liking. The listing for them repeats periodically (though the bandit did not leave and re-enter the sector). This only happens to bandits outside of 5000m radar range.
I think maybe Guild devs tightened up that information ? cos it was cool to have :-)
AlertMachine used to provide stats like faction liking, hull, and distance every time, for all bandits. No matter how far.
Now, since the new 1.7.36 release, it doesn't work right for bandits outside of radar range. They are listed as unknown distance, 1% hull, and unknown liking. The listing for them repeats periodically (though the bandit did not leave and re-enter the sector). This only happens to bandits outside of 5000m radar range.
I think maybe Guild devs tightened up that information ? cos it was cool to have :-)
They did indeed. You can't get that information about someone who's not actually within radar range anymore, which does sort of make sense, no?