Forums » Role Playing
Jex Kerome- According to the UIT Archives
Part I: Origins and Life within the Union
Born in 3972 AD in to employess of Valent Robotics.
Profiled as having a quick, though not brilliant, mind with an inquisitive drive and a charismatic personality.
Psychologically, he has a propensity for antisocial behavior, for which he undergoes treatment in puberty.
Graduated from Basic Corp Ed with a Degree in Robotics and Control Theory.
Works for a variety of projects within Valent Robotics from smaller controller hardware to capital-scale control software.
Sluggish rise through corp hierarchy halted when he is tried and found guilty of selling confidental information to Axia Technology Corporation.
Sacked and exiled from Valent, goes to work for Axia Tech.
Axia Tech begins to out-do Valent Robotics in both contract wins and technology advancements. Industrial espionage is suspected, but investigations prove fruitless.
At Axia Tech, Kerome's antisocial behavior resurfaces.
Narrowly avoids another sacking due to violent behavior when he begins contact with Akanese represantives in late 4012.
Enters a love-hate relationship with the Order of Akan, sometimes going back on contracts with them or delivering deffective, sub-par or incorrect products, other times giving them amazing deals. Both the Order and Axia Tech are satisfied with his performance.
Rises through the ranks over the next 200 years, until he becomes head of the military hardware division of Axia Tech.
In late 4346 the Serco begin official relations with the Union, and the different corporations start bidding for Serco war contracts.
The Serco contracts serve to intensify the rivalry between Valent Robotics and Axia Technology Corporation, which try to outdo each other in efforts to win such contracts for themselves.
Kerome sends a memo to the Axia Tech board warning them that Valent Robotics is about to defeat their bid for one such contract.
Shortly after the "rogue pirate clan" incident occurs and the Corporate Wars begin.
Kerome becomes an important part of Axia Tech's war machine, designing devices, tactics and means to ambush the enemy in less-than-favorable conditions, and thus defeat them.
Some of the devices are ingenious and/or devastating, like the Cloaked Fortress, a station so heavily shielded and camouflaged that it can't be distinguished from a large asteroid, even with the most powerful and versatile sensor arrays available at the time. Ideas and devices like this earn him a command post in an Axia Tech battle fleet.
Kerome turns out to be more of an idealistic thinker than a true tactician, however, and some of his most outrageous plans go horribly awry and result in heavy losses for Axia Tech.
Set to be court-martialed for his failures, which greatly exceed his triumphs.
It is at this time that TPG launches its offensive aimed at stopping the Wars. Caught by surprise, the quarreling corporations attempt to meet the superior TPG forces head-on, and lose large percentages of their forces in a few days as a result. Most corporations surrender quickly after the initial offensive, but a few hang on and fight until they lose the entirety of their armed forces.
Kerome's court martial is forgotten among the ensuing chaos of TPG's attack.
Axia Tech eventually surrenders to TPG, but Kerome refuses to do so and turns his forces to guerrilla tactics, carrying out hit-and-fade attacks from the Cloaked Fortresses with an staggering degree of success.
Kerome's exploits attract all the disgruntled fighters and soldiers from the other defeated corporations; his forces swell.
After a month of fruitless search, TPG demands all information on the Cloaked Fortresses from Axia Tech; Axia Tech complies.
Once TPG knows what it is looking for it has no trouble finding and destroying all seven fortresses in the course of a few weeks. The fortresses defenders' fall back time and again to the next one as each fortress falls, until only one is left.
The last Cloaked Fortress is destroyed in a large-scale battle; in the end, just a handful of Kerome's personnel survives to surrender to TPG.
Kerome is presumed KIA in the station's explosion, as his presence inside it had been confirmed during the battle.
The Corporate Wars are officially over.
Born in 3972 AD in to employess of Valent Robotics.
Profiled as having a quick, though not brilliant, mind with an inquisitive drive and a charismatic personality.
Psychologically, he has a propensity for antisocial behavior, for which he undergoes treatment in puberty.
Graduated from Basic Corp Ed with a Degree in Robotics and Control Theory.
Works for a variety of projects within Valent Robotics from smaller controller hardware to capital-scale control software.
Sluggish rise through corp hierarchy halted when he is tried and found guilty of selling confidental information to Axia Technology Corporation.
Sacked and exiled from Valent, goes to work for Axia Tech.
Axia Tech begins to out-do Valent Robotics in both contract wins and technology advancements. Industrial espionage is suspected, but investigations prove fruitless.
At Axia Tech, Kerome's antisocial behavior resurfaces.
Narrowly avoids another sacking due to violent behavior when he begins contact with Akanese represantives in late 4012.
Enters a love-hate relationship with the Order of Akan, sometimes going back on contracts with them or delivering deffective, sub-par or incorrect products, other times giving them amazing deals. Both the Order and Axia Tech are satisfied with his performance.
Rises through the ranks over the next 200 years, until he becomes head of the military hardware division of Axia Tech.
In late 4346 the Serco begin official relations with the Union, and the different corporations start bidding for Serco war contracts.
The Serco contracts serve to intensify the rivalry between Valent Robotics and Axia Technology Corporation, which try to outdo each other in efforts to win such contracts for themselves.
Kerome sends a memo to the Axia Tech board warning them that Valent Robotics is about to defeat their bid for one such contract.
Shortly after the "rogue pirate clan" incident occurs and the Corporate Wars begin.
Kerome becomes an important part of Axia Tech's war machine, designing devices, tactics and means to ambush the enemy in less-than-favorable conditions, and thus defeat them.
Some of the devices are ingenious and/or devastating, like the Cloaked Fortress, a station so heavily shielded and camouflaged that it can't be distinguished from a large asteroid, even with the most powerful and versatile sensor arrays available at the time. Ideas and devices like this earn him a command post in an Axia Tech battle fleet.
Kerome turns out to be more of an idealistic thinker than a true tactician, however, and some of his most outrageous plans go horribly awry and result in heavy losses for Axia Tech.
Set to be court-martialed for his failures, which greatly exceed his triumphs.
It is at this time that TPG launches its offensive aimed at stopping the Wars. Caught by surprise, the quarreling corporations attempt to meet the superior TPG forces head-on, and lose large percentages of their forces in a few days as a result. Most corporations surrender quickly after the initial offensive, but a few hang on and fight until they lose the entirety of their armed forces.
Kerome's court martial is forgotten among the ensuing chaos of TPG's attack.
Axia Tech eventually surrenders to TPG, but Kerome refuses to do so and turns his forces to guerrilla tactics, carrying out hit-and-fade attacks from the Cloaked Fortresses with an staggering degree of success.
Kerome's exploits attract all the disgruntled fighters and soldiers from the other defeated corporations; his forces swell.
After a month of fruitless search, TPG demands all information on the Cloaked Fortresses from Axia Tech; Axia Tech complies.
Once TPG knows what it is looking for it has no trouble finding and destroying all seven fortresses in the course of a few weeks. The fortresses defenders' fall back time and again to the next one as each fortress falls, until only one is left.
The last Cloaked Fortress is destroyed in a large-scale battle; in the end, just a handful of Kerome's personnel survives to surrender to TPG.
Kerome is presumed KIA in the station's explosion, as his presence inside it had been confirmed during the battle.
The Corporate Wars are officially over.
Wasn't there a 'Tell about your char!' thread once?
I'll bounce. There seems to have been a surge in RP activity lately.
I'll bounce. There seems to have been a surge in RP activity lately.
i'll poke it, Toshiro.
Part II: Re-appearance and Criminal Life.
Serco law enforcement carries out a raid against a large ship smuggling ring inside the Dominion in 4398 AD; the ring leader manages to escape capture.
A warrant for the leader's arrest is sent to the UIT, including video footage taken during the raid. UIT security mainframes recognize the leader as Jex Kerome.
The UIT and Serco share information about Kerome and the smuggling ring. This exchange triggers even more exchanges of information relating to other crimes and incidents from the last 30 years, including but not limited to protection rackets, extortion, illegal gambling, slavery, grand theft, forgery, industrial espionage, and sabotage.
A pattern emerges from the review of all cases. The criminal network unveiled by the investigation seems to be ramshackle but with an extensive range; most experts agree it may extend throughout all the three nations. It is also suspectedto have links to the Corvus pirates and the Syndicate, and might even be an offshoot of the latter.
Serco law enforcement suddenly and surprisingly cuts short its information exchange with the UIT, claiming it would no serve no further purpose. The exact reasons for this action remain unknown.
The Serco engage in all-out war against the organized criminal element within the Dominion. The daily news are filled with report of warrants, stings, raids, shoot-outs and arrests throughout the Serco systems as the Serco brutally crack down on all type of criminals, both white- and blue-collared.
Four months into the operation, Serco officials claim to have shot and killed Jex Kerome. Video is shown, but no physical evidence.
A year later, every person fingered in the crackdown is either in prison, undergoing trial, or dead. No one is acquitted.
Kerome resurfaces in 4400 during an espionage scandal between Xang Xi Automated Systems and Ineubis Defense Research. From then on he is seen, or is rumored to be, involved in many other crimes and scandals throughout the Union, greyspace and the Itani nation. Attempts to capture him have all failed so far.
Part III: Current sketch- Detectives' notes (updated 4432 AD)
Still at large, Jex Kerome would be 460 years old today. At his prime (the last time bioscans of his are available) Kerome was 5' 5" tall and weighed 205 lb. The most recent videos show him to have shrunk somewhat due to age, maybe two full inches, and to have lost maybe 10 pounds of more. He has receding grey-white hair (formerly raven-black) and still walks at a fast clip without the need for any kind of assistance (at least nothing that's visible). His eyesight seems to have degraded over time, since the video shows him using a laser gun in a wide burn setting. Then again, this could be a trick to lull people into a false sense of superiority, since eye repair, replacement and enhancement technology is widely and easily available. From debriefings and audio captures it seems Kerome is still and antisocial psychopath, and in addition seems to have developed megalomania, which makes him engage in long tirades about his life and his exploits. He's also given to outbursts of violence and rage that have often resulted in the death of subordinates, law-enforcement agents, innocent bystanders, and even would-be business associates. He's invariably armed, and therefore considered dangerous. In other words, he's quite mad and cares little for the lives of others, even his own people.
Kerome and his personnel tend to fly unmarked and unpainted ships of all kinds, though he himself seems to shun larger ships. Why this is certainly up for debate, since the ships tend to call attention more on themselves than to avoid it. Many theories about this have come forth, but none seem to hold water. His organization is believed to consist of between 10 and 50 different people at anyone time, of which one to three will be part of his personal staff, and it's possible that it even dabbles in honest trade and military work, as a way to supplement/support its well-known criminal activities. Though it is believed Kerome keeps no permanent headquarters, rumors persist that he has a hidden base within an asteroid field somewhere in greyspace; some of the rumors even claim the base to be an old AxiaTech CLoaked Fortress, though both TPG and Axia Tech scoff at the idea of one of the fortresses surviving to this day.
For the last six months, the organization seems to have gone to ground, or else has found another means of keeping its activities hidden.
Kerome and his current personal staff (see ref. #98954242 Dominguez, Pablo, #534536634 Estel, Kalah-Ro, #21315411 Tumane, Arroba-Ha) have most recently been sighted around the Ukari-Arta Caelestis area. Caution should be exercised when dealing with these dangerous individuals.
Serco law enforcement carries out a raid against a large ship smuggling ring inside the Dominion in 4398 AD; the ring leader manages to escape capture.
A warrant for the leader's arrest is sent to the UIT, including video footage taken during the raid. UIT security mainframes recognize the leader as Jex Kerome.
The UIT and Serco share information about Kerome and the smuggling ring. This exchange triggers even more exchanges of information relating to other crimes and incidents from the last 30 years, including but not limited to protection rackets, extortion, illegal gambling, slavery, grand theft, forgery, industrial espionage, and sabotage.
A pattern emerges from the review of all cases. The criminal network unveiled by the investigation seems to be ramshackle but with an extensive range; most experts agree it may extend throughout all the three nations. It is also suspectedto have links to the Corvus pirates and the Syndicate, and might even be an offshoot of the latter.
Serco law enforcement suddenly and surprisingly cuts short its information exchange with the UIT, claiming it would no serve no further purpose. The exact reasons for this action remain unknown.
The Serco engage in all-out war against the organized criminal element within the Dominion. The daily news are filled with report of warrants, stings, raids, shoot-outs and arrests throughout the Serco systems as the Serco brutally crack down on all type of criminals, both white- and blue-collared.
Four months into the operation, Serco officials claim to have shot and killed Jex Kerome. Video is shown, but no physical evidence.
A year later, every person fingered in the crackdown is either in prison, undergoing trial, or dead. No one is acquitted.
Kerome resurfaces in 4400 during an espionage scandal between Xang Xi Automated Systems and Ineubis Defense Research. From then on he is seen, or is rumored to be, involved in many other crimes and scandals throughout the Union, greyspace and the Itani nation. Attempts to capture him have all failed so far.
Part III: Current sketch- Detectives' notes (updated 4432 AD)
Still at large, Jex Kerome would be 460 years old today. At his prime (the last time bioscans of his are available) Kerome was 5' 5" tall and weighed 205 lb. The most recent videos show him to have shrunk somewhat due to age, maybe two full inches, and to have lost maybe 10 pounds of more. He has receding grey-white hair (formerly raven-black) and still walks at a fast clip without the need for any kind of assistance (at least nothing that's visible). His eyesight seems to have degraded over time, since the video shows him using a laser gun in a wide burn setting. Then again, this could be a trick to lull people into a false sense of superiority, since eye repair, replacement and enhancement technology is widely and easily available. From debriefings and audio captures it seems Kerome is still and antisocial psychopath, and in addition seems to have developed megalomania, which makes him engage in long tirades about his life and his exploits. He's also given to outbursts of violence and rage that have often resulted in the death of subordinates, law-enforcement agents, innocent bystanders, and even would-be business associates. He's invariably armed, and therefore considered dangerous. In other words, he's quite mad and cares little for the lives of others, even his own people.
Kerome and his personnel tend to fly unmarked and unpainted ships of all kinds, though he himself seems to shun larger ships. Why this is certainly up for debate, since the ships tend to call attention more on themselves than to avoid it. Many theories about this have come forth, but none seem to hold water. His organization is believed to consist of between 10 and 50 different people at anyone time, of which one to three will be part of his personal staff, and it's possible that it even dabbles in honest trade and military work, as a way to supplement/support its well-known criminal activities. Though it is believed Kerome keeps no permanent headquarters, rumors persist that he has a hidden base within an asteroid field somewhere in greyspace; some of the rumors even claim the base to be an old AxiaTech CLoaked Fortress, though both TPG and Axia Tech scoff at the idea of one of the fortresses surviving to this day.
For the last six months, the organization seems to have gone to ground, or else has found another means of keeping its activities hidden.
Kerome and his current personal staff (see ref. #98954242 Dominguez, Pablo, #534536634 Estel, Kalah-Ro, #21315411 Tumane, Arroba-Ha) have most recently been sighted around the Ukari-Arta Caelestis area. Caution should be exercised when dealing with these dangerous individuals.
Now, to reply to Toshiro:
I've posted this in its own thread since Jex is far more of an NPC than a PC, brought about by the Neural Spike RPing. As such, he's not expected to be ingame for a long time. At the moment I am leveling Jex ingame, but that's just because when the time comes, I want him to be able to run away in something with a little more power than a govbus. I figure License 4 all around should be enough. When Jex finally meets his fate, he will disappear from the game.
Now, Jex is a criminal, thus here I'm showing for all those interested the information a little trip (legal or or otherwise) through law enforcement/security mainframes would yield on him. It stands to reason those interested in Jex might want to look for more info on him, and while I could have given this information ingame bit-by-bit, it's faster this way (and I also avoid the need to repeat to different people at different times).
Note the information above is unlikely to be 100% correct, but there are still quite a number of important clues therein, for those looking to give Jex his come-uppance.
I've posted this in its own thread since Jex is far more of an NPC than a PC, brought about by the Neural Spike RPing. As such, he's not expected to be ingame for a long time. At the moment I am leveling Jex ingame, but that's just because when the time comes, I want him to be able to run away in something with a little more power than a govbus. I figure License 4 all around should be enough. When Jex finally meets his fate, he will disappear from the game.
Now, Jex is a criminal, thus here I'm showing for all those interested the information a little trip (legal or or otherwise) through law enforcement/security mainframes would yield on him. It stands to reason those interested in Jex might want to look for more info on him, and while I could have given this information ingame bit-by-bit, it's faster this way (and I also avoid the need to repeat to different people at different times).
Note the information above is unlikely to be 100% correct, but there are still quite a number of important clues therein, for those looking to give Jex his come-uppance.