Forums » Suggestions

Wormhole ganking.

Nov 05, 2004 Sputnik66 link
it's a problem that has been around for a long time.. and it's time to solve it as people are leaving due to wormhole gankage. this has probably been discussed in the past but it needs to be discussed again i beleive.

this problem could be solved by adding the respected nation's barrack stations near wormholes (much like itani space) that have a strike force patroll near the wormhole within nation space (not grey areas as you're asking for PVP action when entering that space). this would in whole prevent nation wormhole ganking.

also.. the further away you go from a nation's home system (lets take UIT for example, Dau) the stronger the military presnce should be, they are afterall defending their borders from outside incursion.

of course a player could run missiles while turboing near a nation's wormhole that's guarded and possibly get a kill, however it would make this a very tedious task, as it should be.

this is very short, but clearly to the point. i cannot think of any other ways to prevent this problem.
Nov 05, 2004 mburrack link
I agree about the stations, or at least patrolling bots for that nation if not a full blown station.

I also think that, as discussed elsewhere, some sort of SOS channel or faction-specific news forum for warnings and such would be good, but it makes sense that the space deep in the middle of a given faction would be protected to some degree by that faction's forces.

Maybe until the dev's can do something, we should declare channel 42* an SOS channel?

--mcn

* (Seems appropriate for someone to post there when panicking :)
Nov 05, 2004 zxplee link
you of course could make a special channel like / join 911 that would broadcast on all channels but not be used unless it is a emegancy.Any abuse of the channel would have the player banned from that channel.oh and the fonts would be in red.

You can also add gun stations at wormhole points in fraction terrtories firing on any who fire thier weapons near wormhole points
Nov 05, 2004 Phaserlight link
I like the turret idea for nation wormholes with no station guarding them.

Hiring player escorts for a trade run (I'll do it for 1k per trip just to defray the cost of ammo) or joining a guild is also a good way to avoid getting wormhole ganked.

Not to dredge up an old argument, but I also think part of the problem is that wormholes are now the *only* place you can realistically catch a trader, so most pirates resort to this tactic. If the energy consumptions were tweaked (see this thread, I think it's a good solution: http://www.vendetta-online.com/x/msgboard/3/6509 ), and if in-system jumps required a full battery, and wormholes were more heavily defended, this would take combat away from wormhole camping.
Nov 05, 2004 Wubby link
The only problem I see with a station at all wormholes is that it would severely interfere with pirates attacking NPC trade routes.

Defender bot that only attacks if NPCs and players of their OWN nation are under fire might work.

One downfall is this might encourage members of that same nation to gank anyone else coming through, knowing they have a horde of bots ready to fight for them.

What about faction standing decreases based on the the differnce in levels? If a 5/5/7/1 (for example) kills a 1/1/0/0 he gets a bigger hit than if he kills a 5/3/4/2.
Nov 05, 2004 alcimedesthe1st link
Why not include an automatic system message that tells when players are being killed by other factions within your own controlled space.

That combined with a defender bot or two would likely solve the problem.

If the bot couldn't handle them, the notices of deaths would keep scrolling by. Couple that with a possible rising bounty per kill on the offending player's head, and they wouldn't last long at all, IMO.
Nov 05, 2004 CreeBarney link
Another good way not to get wormhole ganked is to not travel through a wormhole...
Nov 05, 2004 Wubby link
CreeBarney: I hope you're being sarcastic.

We're not talking about "make the world safe for noobs", we just think that making it harder or less profitable (in the long run) for the gankers.

Noobs who don't have fun on this game, will become noobs on someone elses game.
Nov 05, 2004 Spellcast link
a station or some other form of defense on each side of wormholes that are INSIDE nation controlled space makes sense to me. As long as the wormholes out in the grey areas of space are left ungaurded and unmonitored pirates will still have somewhere to play.
Nov 05, 2004 mburrack link
In case nobody thinks to look at it, see this new thread for my new idea of a solution to this problem:

http://www.vendetta-online.com/x/msgboard/3/7092

--mcn
Nov 05, 2004 CreeBarney link
Sarcasm is my specialty...
Nov 05, 2004 c0ldfury link
Heres a fairly simple solution.

I'd imagine the server tracks player deaths. So.. if deaths in a particular sector rise by 'X' number within 'Y' timeframe, the server sends out AI patrols to that sector for a short time. The number of deaths/timeframe required to get a patrol to come would increase proportional to the distance from the capital station, eventually not coming at all towards the borders between factions.

To take an example, Jo n00b plots a course to a wormhole. He gets killed by an enemy pilot praying on buses. Not put off, jo n00b returns a little latter, slightly more warey this time. He lives factionally longer. The camper persists.
Jo n00b is upset. He channels his anger into buying some slightly better guns and then bravely returns to the wormhole. Luckily this time the griefer is getting harassed by three AI patrol ships and jo n00b slips thru the wormhole unnoticed. The camper is either killed or must move onto somewhere else.
Nov 06, 2004 Sputnik66 link
"a station or some other form of defense on each side of wormholes that are INSIDE nation controlled space makes sense to me. As long as the wormholes out in the grey areas of space are left ungaurded and unmonitored pirates will still have somewhere to play."

exactly :D