Forums » Suggestions
Minimum Turret Range
(credit to solra for this idea)
One thing that has disappointed me of conquerable station PvP is how heavily is revolves around bombing. Flying a bomber and launching fire-and-forget missiles simply isn't fun for many people who otherwise enjoy PvP. Something that may make fighters more viable is if turrets had a minimum attack range. If an attacker slips under this range, a defender would be required to dislodge them, which would make the contest more fun for all involved.
Missile turrets break the wishful thinking here a little bit, so in addition to the above I'd like to suggest that they fire less often.
One thing that has disappointed me of conquerable station PvP is how heavily is revolves around bombing. Flying a bomber and launching fire-and-forget missiles simply isn't fun for many people who otherwise enjoy PvP. Something that may make fighters more viable is if turrets had a minimum attack range. If an attacker slips under this range, a defender would be required to dislodge them, which would make the contest more fun for all involved.
Missile turrets break the wishful thinking here a little bit, so in addition to the above I'd like to suggest that they fire less often.
+1
+1
Yes yes yes. 400m or so ought to be fine.
Excellent idea! Lets get away from bombers!
250m - 400m is way too easy; but yeah, this is sorely needed.
+1
-1 to long range blindness, most weapons have a effective range <400m.
+1 if < 50m, to make realistic / balanced.
Also, turrets should be MUCH larger for so much firepower, so you could use the turrets against themselves, as we use roids to deter missiles.
like, get at 20m from turret, from proper direction, and make defense missiles (and shots) hit this turret.
+1 if < 50m, to make realistic / balanced.
Also, turrets should be MUCH larger for so much firepower, so you could use the turrets against themselves, as we use roids to deter missiles.
like, get at 20m from turret, from proper direction, and make defense missiles (and shots) hit this turret.
[Stamp of Approval]™
<100m for balance. Does anyone know how incredibly difficult it is to get to one of those capital gausses firing at you in a small ship?
+1 to the OP
+1 to the OP
Finding the right number will require testing and adjustment.
And after some testing in a dual n2 vult3 I'm going to say that 150m looks good.
And after some testing in a dual n2 vult3 I'm going to say that 150m looks good.
The range on those turrets is vast, being close enough to 1 that it doesn't hit you doesn't not mean the 9 nearby turrets aren't gonna ram missiles/gauss up your @$$!! This is a silly idea that will take time to implement and end up useless and change nothing.
That will be all!
That will be all!
Dodging gauss from 1km away is a hell of a lot easier than dodging gauss from 100m away. I've done the devil's dance in front of turrets before, and the other turrets are nothing compared to the one right in front of you (with the exception of the missile turrets, but Maalik addressed that). I fully support this idea.
+1, though i have had some success dodging the turrets in front with a chainsaw, but thats due to alot of practice de-turreting cappies in BS
+1 <100m