Forums » Suggestions
Not new idea, but worth a bump:
I wanna use my own turrets!
All I want is press a key, open PDA, select "Tactical" and select turrets. The routine/code already exists, it works on capships. It works on Atlas/Moth for 2+ players. Only misses the connection, the interface event...
While I am on my turret ship continues last state (drifting, turboing, mining, parked). Pilot's controls unusable from turret, including weapons.
Remember Star Wars' Milleniun Falcon? You can leave ship's control, use turrets, get back to control and continue flight/jump. Just like that, I'd like to hit turbo on my Atlas/Moth and use my own turret against pursuiters...
Please, turrets are cool, but so far almost unused due engine's restrictions and few pplz. A simple change and surely many more players will actively use it!
Abuse prevention:
- Cannot jump from turret, but should show warning when reach jump point, so pilot must leave turret.
- Only ship's pilot can pilot ship. Avoid abuses (=give ship) OR
- Use own turret only possible if no one else aboard (=no gunner)
I wanna use my own turrets!
All I want is press a key, open PDA, select "Tactical" and select turrets. The routine/code already exists, it works on capships. It works on Atlas/Moth for 2+ players. Only misses the connection, the interface event...
While I am on my turret ship continues last state (drifting, turboing, mining, parked). Pilot's controls unusable from turret, including weapons.
Remember Star Wars' Milleniun Falcon? You can leave ship's control, use turrets, get back to control and continue flight/jump. Just like that, I'd like to hit turbo on my Atlas/Moth and use my own turret against pursuiters...
Please, turrets are cool, but so far almost unused due engine's restrictions and few pplz. A simple change and surely many more players will actively use it!
Abuse prevention:
- Cannot jump from turret, but should show warning when reach jump point, so pilot must leave turret.
- Only ship's pilot can pilot ship. Avoid abuses (=give ship) OR
- Use own turret only possible if no one else aboard (=no gunner)
As long as the pilot cannot fire the turret and pilot at the same time.... +1
surely not. Those are controlled from 'pilot seat'. To use them, press 'Activate', [Tactical] -> [Pilot].
edited and added bold.
edited and added bold.
To out-nerd you, Han's copilot, Chewbacca, was left at the controls. Other than that, yeah I don't have a problem with this.
That would be interesting. Again, as long as turret/pilot are mutually exclusive functions.
It might have some technical caveats. But we can look into it.
It might have some technical caveats. But we can look into it.
Yes, please. I think this request has been around since there have been turrets, actually.
Yes!
just get a second account, cheapskates.
There are two fixes to the ever present empty turrets on the Moth and the Atlas...
1. A significantly larger player base... (ideal solution).
2. AI crews for the turrets.
I may be missing something but as far as I can tell, there is no practical use in flying a straight line at low speed while shooting at a fast moving target that can dodge. We aren't talking about ships that can take a pounding here... we're talking about big fat slow targets.
1. A significantly larger player base... (ideal solution).
2. AI crews for the turrets.
I may be missing something but as far as I can tell, there is no practical use in flying a straight line at low speed while shooting at a fast moving target that can dodge. We aren't talking about ships that can take a pounding here... we're talking about big fat slow targets.
Ryan, the idea is engage turbo, leave cockpit and enter turret.
Then even a SHIELD turret can be usefull... Indeed, when I can use my own turret I will test all turrets models, but I feel that the so far useless shield turret will start to be used.
Then, when "Jump Ready" warning flashes, shoot a few shield blobs more and leave turret back to cockpit to jump, hoping that into safety. Or into another run... with turbo on.
Also, we can mine on sectors with 'light' bots (read collectors) and cover your own ship while mining.
At least, it gives a reason to add 10ton to a ship, the possibility of using it!
And remember that turrets have their own energy cell.
The only problem I foresee is the key to be used, to keep consistent with now used interface on capships it should be "Activate", it can conflict when you are on a jump point and want to go to turret. Not when returning from gunner to pilot seat. But plenty of possible solutions.
Then even a SHIELD turret can be usefull... Indeed, when I can use my own turret I will test all turrets models, but I feel that the so far useless shield turret will start to be used.
Then, when "Jump Ready" warning flashes, shoot a few shield blobs more and leave turret back to cockpit to jump, hoping that into safety. Or into another run... with turbo on.
Also, we can mine on sectors with 'light' bots (read collectors) and cover your own ship while mining.
At least, it gives a reason to add 10ton to a ship, the possibility of using it!
And remember that turrets have their own energy cell.
The only problem I foresee is the key to be used, to keep consistent with now used interface on capships it should be "Activate", it can conflict when you are on a jump point and want to go to turret. Not when returning from gunner to pilot seat. But plenty of possible solutions.
"the idea is engage turbo, leave cockpit and enter turret."
Oh, I had no idea... well this makes all the difference when trying to evade an enemy in a high speed fighter who can not only move forward at greater speed than you but also strafe left, right, up, and down... not to mention get ahead of you.
"Also, we can mine on sectors with 'light' bots (read collectors) and cover your own ship while mining."
Any half decent miner can already do this... hell a half retarded fighter pilot can do this. When I used to mine a lot, I would spend hours in hostile sectors, and never die.
Closet. Candies. And crated monsters.
Oh, I had no idea... well this makes all the difference when trying to evade an enemy in a high speed fighter who can not only move forward at greater speed than you but also strafe left, right, up, and down... not to mention get ahead of you.
"Also, we can mine on sectors with 'light' bots (read collectors) and cover your own ship while mining."
Any half decent miner can already do this... hell a half retarded fighter pilot can do this. When I used to mine a lot, I would spend hours in hostile sectors, and never die.
Closet. Candies. And crated monsters.
"Use my own turret"
Well ye might do that, but not in front public eyes
bleed well : )
Well ye might do that, but not in front public eyes
bleed well : )
I hereby declare ryan the thread winner (AVP invoked).
However, I'd love to see a trader in a moth try and pull this off. Their death would be swift and merciless.
However, I'd love to see a trader in a moth try and pull this off. Their death would be swift and merciless.
So, what would be the difference, Lessctor?
At least the trader will have the feeling to be trying something, and gives a reason to add 10ton to your ship.
But I guess that it will make a big difference for an AtlasX, and not as much for moths.
At least the trader will have the feeling to be trying something, and gives a reason to add 10ton to your ship.
But I guess that it will make a big difference for an AtlasX, and not as much for moths.
Alloh, the point is... it would be no different. Using the turrets provided is a great idea however, the idea of giving up control for even a few seconds is terrible. I know a few seconds doesn't sound like much but, check out a border battle some time... in VO a few seconds is your the enemy needs.
Ryan, why would a trader enter a border battle on a cargo ship?
And proposal is use my own turrets, not add my turrets to available weapons. From a RP perspective, to use turrets one must leave ship's controls.
The best scenario I can imagine is you enter a sector, exit point is clear but far, and enemies are near. You engage turbo (lock) and use the turret for additional cover.
Also, Gauss2 turrets have a longer reach, and shield turrets can have some usage if I can lock turbo and use it.
It is not a request to change game balance. One turret will never make me/anyone invencible. But can be fun anyway!
And remember, not every player in VO universe is a p2p ace, as it should be!
And proposal is use my own turrets, not add my turrets to available weapons. From a RP perspective, to use turrets one must leave ship's controls.
The best scenario I can imagine is you enter a sector, exit point is clear but far, and enemies are near. You engage turbo (lock) and use the turret for additional cover.
Also, Gauss2 turrets have a longer reach, and shield turrets can have some usage if I can lock turbo and use it.
It is not a request to change game balance. One turret will never make me/anyone invencible. But can be fun anyway!
And remember, not every player in VO universe is a p2p ace, as it should be!
What's a p2p ace?
"Ryan, why would a trader enter a border battle on a cargo ship?"
Did I say take a cargo ship to a border battle? No, I said... "I know a few seconds doesn't sound like much but, check out a border battle some time... in VO a few seconds is your the enemy needs."
"And proposal is use my own turrets, not add my turrets to available weapons. From a RP perspective, to use turrets one must leave ship's controls."
Yes, I'm painfully aware of the premise of this horrible idea.
"The best scenario I can imagine is you enter a sector, exit point is clear but far, and enemies are near. You engage turbo (lock) and use the turret for additional cover. "
Congratulations, you're dead every time.
"Also, Gauss2 turrets have a longer reach, and shield turrets can have some usage if I can lock turbo and use it."
Congratulations, you're dead every time.
"It is not a request to change game balance. One turret will never make me/anyone invencible. But can be fun anyway!"
No one is saying that it will make anyone invincible... the point is that this will do NOTHING. People will realize that every time they leave the controls to use their turrets... THEY DIE. There are other better/more important things that the devs could be working on.
"And remember, not every player in VO universe is a p2p ace, as it should be!"
What the hell does that have to do with anything?!
Did I say take a cargo ship to a border battle? No, I said... "I know a few seconds doesn't sound like much but, check out a border battle some time... in VO a few seconds is your the enemy needs."
"And proposal is use my own turrets, not add my turrets to available weapons. From a RP perspective, to use turrets one must leave ship's controls."
Yes, I'm painfully aware of the premise of this horrible idea.
"The best scenario I can imagine is you enter a sector, exit point is clear but far, and enemies are near. You engage turbo (lock) and use the turret for additional cover. "
Congratulations, you're dead every time.
"Also, Gauss2 turrets have a longer reach, and shield turrets can have some usage if I can lock turbo and use it."
Congratulations, you're dead every time.
"It is not a request to change game balance. One turret will never make me/anyone invencible. But can be fun anyway!"
No one is saying that it will make anyone invincible... the point is that this will do NOTHING. People will realize that every time they leave the controls to use their turrets... THEY DIE. There are other better/more important things that the devs could be working on.
"And remember, not every player in VO universe is a p2p ace, as it should be!"
What the hell does that have to do with anything?!
I posit that this idea has some merit. Upon exit-jumping, a rearward-facing turret can help in deterring pirates. It will not be enough to kill them, but perhaps give just enough pause to increase the time between the pirate and the trader jumping. Whether this slight advantage would outweigh the developer time required to implement, I do not know.
Also, can you stop bashing Alloh, please? It gets quite boring, and you're making me think of people who'd take candy from babies, and then do other heinous things, just because there's no-one to stop you.
Also, can you stop bashing Alloh, please? It gets quite boring, and you're making me think of people who'd take candy from babies, and then do other heinous things, just because there's no-one to stop you.
Tosh, I'm bashing a horrendous idea, not the poster. If you think that what I said constitutes "bashing" your less intelligent than people assume Alloh is.