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*** Vendetta 1.8.262
*** Vendetta 1.8.262
- New Vulture ship assets added for upcoming testing.
- Improved gamepad support for Android. Better default buttons for OK (A) and Cancel (B)
- Added experimental texture loading to Linux 64 version. Please report any rendering/missing texture issues.
- Fixed auto-fire on Android microconsoles.
- Fixed ice texture when shaders are turned off on OpenGL PCs.
- Increased Oculus Rift field of view.
- Mines now sympathetically detonate when other players mines explode nearby.
- Fixed Moga controller X/Y buttons not working properly under certain circumstances.
- Conquerable stations are no longer chosen as trade mission destinations.
- NPCs and turrets no longer attempt to fire on players entering the sector (while they are invulnerable).
- Removed OpenGL Intel DRI check for Ivybridge so shaders won't get disabled.
- Fixed in-game capchas when running on Android consoles with overscan compensation enabled.
*** Vendetta 1.8.262.1
- Removed experimental texture loading for Linux 64.
- New Vulture ship assets added for upcoming testing.
- Improved gamepad support for Android. Better default buttons for OK (A) and Cancel (B)
- Added experimental texture loading to Linux 64 version. Please report any rendering/missing texture issues.
- Fixed auto-fire on Android microconsoles.
- Fixed ice texture when shaders are turned off on OpenGL PCs.
- Increased Oculus Rift field of view.
- Mines now sympathetically detonate when other players mines explode nearby.
- Fixed Moga controller X/Y buttons not working properly under certain circumstances.
- Conquerable stations are no longer chosen as trade mission destinations.
- NPCs and turrets no longer attempt to fire on players entering the sector (while they are invulnerable).
- Removed OpenGL Intel DRI check for Ivybridge so shaders won't get disabled.
- Fixed in-game capchas when running on Android consoles with overscan compensation enabled.
*** Vendetta 1.8.262.1
- Removed experimental texture loading for Linux 64.
Cross-posting my additional notes from the Newspost:
The new Vulture will not be "released" immediately, instead we're going to put off the Release Event until late next week/weekend. The process of patching it into the game took a bit longer than expected, and I'd like a little more time for testing and preparation before releasing the ship "into the wild", so to speak.
Linux64 is also testing our new next-generation unified material system, which is experiencing a few issues and will be patched up shortly. Your patience and bug reports are appreciated :).
The new Vulture will not be "released" immediately, instead we're going to put off the Release Event until late next week/weekend. The process of patching it into the game took a bit longer than expected, and I'd like a little more time for testing and preparation before releasing the ship "into the wild", so to speak.
Linux64 is also testing our new next-generation unified material system, which is experiencing a few issues and will be patched up shortly. Your patience and bug reports are appreciated :).
NPCs and turrets no longer attempt to fire on players entering the sector (while they are invulnerable AND UNABLE TO REACT).
Made that a bit clearer for you. Good fix that has been a damn long time coming.
Made that a bit clearer for you. Good fix that has been a damn long time coming.
Yeah it was always kind of funny that they fire on you while your'e invulnerable, but you're perfectly vulnerable by the time the shots reach you.
Sweet!
Removed OpenGL Intel DRI check for Ivybridge so shaders won't get disabled.
Just Ivy Bridge? Sandy Bridge (HD 2000 / HD 3000) is GL3.x capable. Their fourth gen GPUs also support GL 2.x, for the most part (although the drivers tend to be less.. good.)
Unless there was no check for those in the first place, in which case ignore me. :)
Just Ivy Bridge? Sandy Bridge (HD 2000 / HD 3000) is GL3.x capable. Their fourth gen GPUs also support GL 2.x, for the most part (although the drivers tend to be less.. good.)
Unless there was no check for those in the first place, in which case ignore me. :)
I was going to say exactly what Slime did, but he beat me to it.
lol greenwall.
Great update.
Great update.
It's more along the lines of disabling shaders on Intel just because the GMA950 is a piece of crap. :)
- NPCs and turrets no longer attempt to fire on players entering the sector (while they are invulnerable).
OMGOMG OMG TY
OMGOMG OMG TY
- NPCs and turrets no longer attempt to fire on players entering the sector (while they are invulnerable).
Eh just got knocked down to 58% before or right as I gained control of my ship. I'm guessing this didnt fix active sectors which were really the only problem.
Eh just got knocked down to 58% before or right as I gained control of my ship. I'm guessing this didnt fix active sectors which were really the only problem.
" Mines now sympathetically detonate when other players mines explode nearby."
Explain this in great detail for me and the other five people who actually use mines for what mines are for.
Explain this in great detail for me and the other five people who actually use mines for what mines are for.
Ryan, that was a bug fix in response to this thread:
http://www.vendetta-online.com/x/msgboard/2/27969
http://www.vendetta-online.com/x/msgboard/2/27969
Cool.