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*** Vendetta 1.8.262

Sep 27, 2013 draugath link
*** Vendetta 1.8.262
- New Vulture ship assets added for upcoming testing.
- Improved gamepad support for Android. Better default buttons for OK (A) and Cancel (B)
- Added experimental texture loading to Linux 64 version. Please report any rendering/missing texture issues.
- Fixed auto-fire on Android microconsoles.
- Fixed ice texture when shaders are turned off on OpenGL PCs.
- Increased Oculus Rift field of view.
- Mines now sympathetically detonate when other players mines explode nearby.
- Fixed Moga controller X/Y buttons not working properly under certain circumstances.
- Conquerable stations are no longer chosen as trade mission destinations.
- NPCs and turrets no longer attempt to fire on players entering the sector (while they are invulnerable).
- Removed OpenGL Intel DRI check for Ivybridge so shaders won't get disabled.
- Fixed in-game capchas when running on Android consoles with overscan compensation enabled.

*** Vendetta 1.8.262.1
- Removed experimental texture loading for Linux 64.
Sep 27, 2013 incarnate link
Cross-posting my additional notes from the Newspost:

The new Vulture will not be "released" immediately, instead we're going to put off the Release Event until late next week/weekend. The process of patching it into the game took a bit longer than expected, and I'd like a little more time for testing and preparation before releasing the ship "into the wild", so to speak.

Linux64 is also testing our new next-generation unified material system, which is experiencing a few issues and will be patched up shortly. Your patience and bug reports are appreciated :).
Sep 27, 2013 Dr. Lecter link
NPCs and turrets no longer attempt to fire on players entering the sector (while they are invulnerable AND UNABLE TO REACT).

Made that a bit clearer for you. Good fix that has been a damn long time coming.
Sep 27, 2013 abortretryfail link
Yeah it was always kind of funny that they fire on you while your'e invulnerable, but you're perfectly vulnerable by the time the shots reach you.
Sep 28, 2013 Pizzasgood link
Sweet!
Sep 28, 2013 slime73 link
Removed OpenGL Intel DRI check for Ivybridge so shaders won't get disabled.

Just Ivy Bridge? Sandy Bridge (HD 2000 / HD 3000) is GL3.x capable. Their fourth gen GPUs also support GL 2.x, for the most part (although the drivers tend to be less.. good.)
Unless there was no check for those in the first place, in which case ignore me. :)
Sep 28, 2013 greenwall link
I was going to say exactly what Slime did, but he beat me to it.
Sep 28, 2013 tarenty link
lol greenwall.

Great update.
Sep 28, 2013 abortretryfail link
It's more along the lines of disabling shaders on Intel just because the GMA950 is a piece of crap. :)
Sep 28, 2013 Inevitable link
- NPCs and turrets no longer attempt to fire on players entering the sector (while they are invulnerable).

OMGOMG OMG TY
Sep 28, 2013 Inevitable link
- NPCs and turrets no longer attempt to fire on players entering the sector (while they are invulnerable).

Eh just got knocked down to 58% before or right as I gained control of my ship. I'm guessing this didnt fix active sectors which were really the only problem.
Sep 29, 2013 ryan reign link
" Mines now sympathetically detonate when other players mines explode nearby."

Explain this in great detail for me and the other five people who actually use mines for what mines are for.
Sep 29, 2013 meridian link
Ryan, that was a bug fix in response to this thread:
http://www.vendetta-online.com/x/msgboard/2/27969
Sep 29, 2013 ryan reign link
Cool.