Forums » General
*** Vendetta 1.8.254
- Increased conquerable stations' capture timeout from 2 minutes to 5 minutes.
- Adjustments to several weapon-based trade routes.
- Virtual keyboard preserves the currently-entered text if it is closed by a non-user action. For example jumping between sectors.
- Increased conquerable stations' capture timeout from 2 minutes to 5 minutes.
- Adjustments to several weapon-based trade routes.
- Virtual keyboard preserves the currently-entered text if it is closed by a non-user action. For example jumping between sectors.
"-Adjustments to several weapon-based trade routes."
care to elaborate?
care to elaborate?
Go discover it yourself. Why do the Devs need to reveal the details for everything they add/change in the game?
They've been drastically tanked to the profit more often seen in Commodities trading.
"Why do the Devs need to reveal the details for everything they add/change in the game?"
You're a Johnson, Draugath. He asked a legit question.
[edited by Phaserlight]
You're a Johnson, Draugath. He asked a legit question.
[edited by Phaserlight]
That is not a legit question, it's one that spoils the exploration and sense of discovery.
Econ Redux part 10 of ###!
Econ Redux part 10 of ###!
I love the new dev substitute words. If this was a real forum that would be uneccessary, for instance if you try and type any derivation of Nahin on sercodominion.org/forum, it automatically changes it to "Mr. Plugin" or "Mr. Plugin McLols" depending on usage.
1+ to new forums, you Richard Craniums!
1+ to new forums, you Richard Craniums!
Go gently caress yourself, TheRedSpy.
"Go discover it yourself. Why do the Devs need to reveal the details for everything they add/change in the game?"
It appears that my request for elaboration has offended you in some way. I sincerely apologize. I understand the effect questions like this can pose on another persons psyche and I should have refrained from asking that question. Sorry.
@Kierky: Thanks, that's all I wanted to know.
It appears that my request for elaboration has offended you in some way. I sincerely apologize. I understand the effect questions like this can pose on another persons psyche and I should have refrained from asking that question. Sorry.
@Kierky: Thanks, that's all I wanted to know.
classibot has clearly demonstrated the ability to handle such substitutions with in-game chat. classibot for forum mod!
Unless it means they eliminated the static routes then it really doesn't matter.
They have not been static for a while now fluffy. Play the game more.
The extent to which it is not a legit question can best be explained as follows, Nahin and I agree. Sorry Nahin,I know you hate that as much as I do.
Er, ok then. Well anyway, at the time I thought it would be kind of a lengthy MOTD entry to detail the changes I made to every route. Some of them were dropped in peak value, some of them were increased in price drop per unit sold, a few of them had both.
Inc... don't apologize, it's space... exploration is key.
/me Snk stamp of approval
It seems profit drops to half after around 50cu sold, so I guess that it is indeed nerfed quite a bit. I like how this still allows newish players to make relatively good profit while hauling XC's becomes a lot less lucrative.
Oh cool, thanks for the info Incarnate and vanatteveldt. I wonder if this means we will see less behemoths flying around. Good update!
It's not like you ever saw the behemoths flying in nation space from a station -> station with gats anyway
I've actually seen that in UIT space quite a bit.