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Vendetta 1.8.254

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Jun 01, 2013 draugath link
*** Vendetta 1.8.254
- Increased conquerable stations' capture timeout from 2 minutes to 5 minutes.

- Adjustments to several weapon-based trade routes.

- Virtual keyboard preserves the currently-entered text if it is closed by a non-user action. For example jumping between sectors.
Jun 01, 2013 Inevitable link
"-Adjustments to several weapon-based trade routes."

care to elaborate?
Jun 01, 2013 draugath link
Go discover it yourself. Why do the Devs need to reveal the details for everything they add/change in the game?
Jun 01, 2013 Kierky link
They've been drastically tanked to the profit more often seen in Commodities trading.
Jun 01, 2013 Snake7561 link
"Why do the Devs need to reveal the details for everything they add/change in the game?"
You're a Johnson, Draugath. He asked a legit question.

[edited by Phaserlight]
Jun 01, 2013 tarenty link
That is not a legit question, it's one that spoils the exploration and sense of discovery.

Econ Redux part 10 of ###!
Jun 01, 2013 TheRedSpy link
I love the new dev substitute words. If this was a real forum that would be uneccessary, for instance if you try and type any derivation of Nahin on sercodominion.org/forum, it automatically changes it to "Mr. Plugin" or "Mr. Plugin McLols" depending on usage.

1+ to new forums, you Richard Craniums!
Jun 01, 2013 abortretryfail link
Go gently caress yourself, TheRedSpy.
Jun 01, 2013 Inevitable link
"Go discover it yourself. Why do the Devs need to reveal the details for everything they add/change in the game?"

It appears that my request for elaboration has offended you in some way. I sincerely apologize. I understand the effect questions like this can pose on another persons psyche and I should have refrained from asking that question. Sorry.

@Kierky: Thanks, that's all I wanted to know.
Jun 01, 2013 zak.wilson link
classibot has clearly demonstrated the ability to handle such substitutions with in-game chat. classibot for forum mod!
Jun 01, 2013 Death Fluffy link
Unless it means they eliminated the static routes then it really doesn't matter.
Jun 01, 2013 Kierky link
They have not been static for a while now fluffy. Play the game more.
Jun 01, 2013 ryan reign link
The extent to which it is not a legit question can best be explained as follows, Nahin and I agree. Sorry Nahin,I know you hate that as much as I do.
Jun 01, 2013 incarnate link
Er, ok then. Well anyway, at the time I thought it would be kind of a lengthy MOTD entry to detail the changes I made to every route. Some of them were dropped in peak value, some of them were increased in price drop per unit sold, a few of them had both.
Jun 02, 2013 ryan reign link
Inc... don't apologize, it's space... exploration is key.
Jun 02, 2013 Snake7561 link
/me Snk stamp of approval
Jun 02, 2013 vanatteveldt link
It seems profit drops to half after around 50cu sold, so I guess that it is indeed nerfed quite a bit. I like how this still allows newish players to make relatively good profit while hauling XC's becomes a lot less lucrative.
Jun 02, 2013 Inevitable link
Oh cool, thanks for the info Incarnate and vanatteveldt. I wonder if this means we will see less behemoths flying around. Good update!
Jun 02, 2013 TheRedSpy link
It's not like you ever saw the behemoths flying in nation space from a station -> station with gats anyway
Jun 02, 2013 Inevitable link
I've actually seen that in UIT space quite a bit.