Guilds
Zerg Rush!!!1 - [ZERG]
"In real-time strategy (RTS) and team-based first-person shooter (FPS) computer games, a rush is a fast attack at the beginning of the game. In this context, it is also known as swarming, goblin tactics or Zerging, referring to the Zergling rush tactic from StarCraft. It emphasizes speed in an attempt to overwhelm an unprepared opponent. It is analogous to the human wave attack in real-world ground warfare, in which overwhelming numbers of troops are sent at the enemy, disregarding tactics or casualties. In fighting games, this style of play is called rushdown. This also has a different meaning in massively multiplayer online role-playing games (MMORPGs), where characters skip the usual progress path with the aid of others to reap benefits that are usually denied to them until a later time.
Zerging in computer games carries the connotation of being disorganized, too easy, and/or unfair, and players who employ this tactic are often considered inferior or "cheap". Proponents, especially in realtime strategy games, feel that the threat of a zerging keeps their opponents honest, forcing them to play defense from the beginning of the match.
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A Zergling rush is the tactic of attacking an opponent with a great many inferior units. The name comes from the popular computer game StarCraft where Zerglings are small and inexpensive units which can be produced relatively quickly (at the beginning of the game they can be produced more than 6 times faster than the other races' equivalents, however, they are much weaker, and easier to counter). In StarCraft, this refers specifically to the strategy where a Zerg player creates a Spawning Pool very early in the game, sacrificing his economy for early creation of Zerglings. Using this tactic overwhelms superior units (if any exist at this point in the game) and the ensuing chaos can provoke the opponent into making foolhardy decisions. Zerglings are cheap and quick to replace, thus consecutive rushes may defeat an opponent. A common response and/or counter to a rush, zergling or otherwise, is to turtle.
An example of a simple Zergling rush is known as the 6-ling rush in which a Zerg player masses 6 zerglings as soon as possible (6 being the most number of zerglings that can spawn from 1 hatchery) and attacks the opponents workers and command center in an attempt to disable the player. It is started by first starting to scout the opponents position with the free overlord, building 6-7 workers and eventually a spawning pool in the meantime and building one more overlord. By the time the overlord and spawning pool are finished, 3 larvae and at least 150 ore should be available at which the player will then convert all 3 larvae into zerglings. Hopefully, the player will have scouted the enemy by then and judge whether a 6-ling rush will be able to sufficiently disable the opponent and if so, will commence to send the 6 zerglings into the enemy base and perhaps build more zerglings (if victory is assured) or establish his/her base (if the rush will only slow down the other player).
This is most effective against unsuspecting opponents and only when it is done very early although most rookie players will have known of this strategy."
-Wikipedia
Name | Rank |
---|---|
Naalakar Mortemer | Commander |
Pwnalisk | Council and Lieutenant |
Zerg1 | Council |
Zerg2 | Council |
Zerg3 | Council |
Zerg4 | Council |
Zerg5 | Council |
Zerg6 | Council |
0USS PwnsAlot Enterprises | Lieutenant |
0Crusader VIII | Member |
0crusader ^3^ | Member |
Hona Nemesis | Member |
The_Crusader(gtc) | Member |
4 Regular members
2 Lieutenants
7 Council members
1 Commander