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Nov
07

Vendetta Online 1.8.311

VO 1.8.311 includes:

- Improved two areas of player hit-checking to make hits more accurate under all circumstances. This should improve PvP for everyone, whether individual player ping-times are high or low.
- Added dynamic lighting to ship damage fire effects.
- Fixed problem with dynamic lights sometimes not being removed.

We think these recent improvements to the network code will be quite helpful to a lot of PvP situations. Please let us know how it works. We also have some further ideas, which take a bit more development time than we could dedicate this week, but we'll be continuing to work on this area.

Visual effects continue to be enhanced for dynamic lighting and other features. The flames of a burning Teradon now illuminate its surface with a dimly fluctuating orange glow, as well as other nearby objects, adding a little more immersion. Dynamic lighting will be added to wormhole effects and other things in the near future.

Beyond that, we've done a lot more consolidation and optimization of the new dynamic lighting engine as a whole, and have begun to back-propagate development into a new OpenGL 4.1 renderer. Linux and Mac people with OpenGL 4.1-compliant graphics hardware can look forward to the updated visual effects.

Lastly, remember to stop by Sedina D-2 on Sunday, 2014-11-09 20:30:00 GMT, for the 414th weekly Nation War! A great opportunity to test out the new hit-check network code improvements.