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Oct
11
Vendetta Online 1.8.307
VO 1.8.307 includes:
- Fixed weapon hit-check failures.
- Masked off the regions near the HUD's touch controls from being used for touch-targeting so it is more difficult to accidentally change your target while flying.
- Linux OpenGL drivers now use the pbuffer extension if available for off-screen rendering.
- Fixed incorrect Vendetta Online logo size when loading the different Offline Training Simulator sections.
- Android version now automatically re-tries certain types of download failures during installation.
We have a lot of work going on behind the scenes right now, this is an interim release until some of the other development is ready. We're trying very hard to get to a point on mobile where we can wrap some of this platform-specific development and get back to overall gameplay work. Among other things, you can expect near-term changes to station defenses, strike forces and certain early missions. We'll also do our best to drop in some high-level content as well. New assets are still in development (capship stations), etc. We'll talk more about that in the next newsletter.
Until then, have a great weekend!
- Fixed weapon hit-check failures.
- Masked off the regions near the HUD's touch controls from being used for touch-targeting so it is more difficult to accidentally change your target while flying.
- Linux OpenGL drivers now use the pbuffer extension if available for off-screen rendering.
- Fixed incorrect Vendetta Online logo size when loading the different Offline Training Simulator sections.
- Android version now automatically re-tries certain types of download failures during installation.
We have a lot of work going on behind the scenes right now, this is an interim release until some of the other development is ready. We're trying very hard to get to a point on mobile where we can wrap some of this platform-specific development and get back to overall gameplay work. Among other things, you can expect near-term changes to station defenses, strike forces and certain early missions. We'll also do our best to drop in some high-level content as well. New assets are still in development (capship stations), etc. We'll talk more about that in the next newsletter.
Until then, have a great weekend!